Submitted to GGJ 2023 alongside 3 fellow game design students.
Created as a 3rd-year collaborative university project alongside a small team of talented members spanning various specialisms.
Adam Ford - Art
James Fry - Art, Development
Luke Taylor - Development
My primary roles spanned Blueprinting, Game Design, Project Management, and Level Design.


Massively inspired by old Sega Mega Drive games, defend yourself from the evil roots in this top-down flamethrower-em-up!

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